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	<title>Comments for Brave Pidge's Gaming Adventures</title>
	<atom:link href="http://bravepidge.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://bravepidge.wordpress.com</link>
	<description>"Don't think I won't write about this on my blog!" Brave Pidge cried as he ran away.</description>
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		<title>Comment on Run for Ezra Video by Thrashalot</title>
		<link>http://bravepidge.wordpress.com/2008/11/09/run-for-ezra-video/#comment-36</link>
		<dc:creator>Thrashalot</dc:creator>
		<pubDate>Mon, 10 Nov 2008 14:00:59 +0000</pubDate>
		<guid isPermaLink="false">http://bravepidge.wordpress.com/?p=216#comment-36</guid>
		<description>Having lost a cousin to cancer myself, this video literally brought tears to my eyes.

God speed Ezra</description>
		<content:encoded><![CDATA[<p>Having lost a cousin to cancer myself, this video literally brought tears to my eyes.</p>
<p>God speed Ezra</p>
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		<title>Comment on The Race For Ezra by BigRedKitty</title>
		<link>http://bravepidge.wordpress.com/2008/11/08/the-race-for-ezra/#comment-35</link>
		<dc:creator>BigRedKitty</dc:creator>
		<pubDate>Sun, 09 Nov 2008 01:10:55 +0000</pubDate>
		<guid isPermaLink="false">http://bravepidge.wordpress.com/?p=212#comment-35</guid>
		<description>Thank you very much for the kind thoughts, and we&#039;re thrilled you could participate in our event. Next time, we&#039;ll try not to... well, break everything.

/wave!

BigRedKitty</description>
		<content:encoded><![CDATA[<p>Thank you very much for the kind thoughts, and we&#8217;re thrilled you could participate in our event. Next time, we&#8217;ll try not to&#8230; well, break everything.</p>
<p>/wave!</p>
<p>BigRedKitty</p>
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		<title>Comment on Zombie Slacker :) by Channel Massive &#187; Blog Archive &#187; Episode 65 - Behold Excalibur!</title>
		<link>http://bravepidge.wordpress.com/2008/10/28/zombie-slacker/#comment-34</link>
		<dc:creator>Channel Massive &#187; Blog Archive &#187; Episode 65 - Behold Excalibur!</dc:creator>
		<pubDate>Thu, 06 Nov 2008 22:55:34 +0000</pubDate>
		<guid isPermaLink="false">http://bravepidge.wordpress.com/?p=202#comment-34</guid>
		<description>[...] Other&#8217;s actually liked it as well. [...]</description>
		<content:encoded><![CDATA[<p>[...] Other&#8217;s actually liked it as well. [...]</p>
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		<title>Comment on Slayer Redux by JoBildo</title>
		<link>http://bravepidge.wordpress.com/2008/10/21/slayer-redux/#comment-33</link>
		<dc:creator>JoBildo</dc:creator>
		<pubDate>Wed, 22 Oct 2008 16:55:22 +0000</pubDate>
		<guid isPermaLink="false">http://bravepidge.wordpress.com/?p=193#comment-33</guid>
		<description>I bet not, on the pig grease.  I also bet they don&#039;t have nose-chains and an eye patch to go with said mohawk.

Gotrek FTW.  :)

I&#039;m anxious to see what happens.  I&#039;m willing to bet that the Choppa stays and the Hammerer goes.  Choppa = cool.  Hammerer, equals a melee version of the IB.  The Slayer would be a far more unique and &quot;cooler&quot; class to bolster Order&#039;s ranks.  I&#039;d pick one up in a heartbeat.</description>
		<content:encoded><![CDATA[<p>I bet not, on the pig grease.  I also bet they don&#8217;t have nose-chains and an eye patch to go with said mohawk.</p>
<p>Gotrek FTW.  <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;m anxious to see what happens.  I&#8217;m willing to bet that the Choppa stays and the Hammerer goes.  Choppa = cool.  Hammerer, equals a melee version of the IB.  The Slayer would be a far more unique and &#8220;cooler&#8221; class to bolster Order&#8217;s ranks.  I&#8217;d pick one up in a heartbeat.</p>
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		<title>Comment on New MMOs need time to shine, or Why Warhammer should have raised their price $10 and included 90 days of free play by Pete S</title>
		<link>http://bravepidge.wordpress.com/2008/10/21/new-mmos-need-time-to-shine-or-why-warhammer-should-have-raised-their-price-10-and-included-90-days-of-free-play/#comment-32</link>
		<dc:creator>Pete S</dc:creator>
		<pubDate>Wed, 22 Oct 2008 16:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://bravepidge.wordpress.com/?p=199#comment-32</guid>
		<description>Interesting idea. For veteran MMO gamers it might set a bad precedent though. If they look at the price of Game X and see its $10 more than Game Y but comes with 90 days instead of 30, they&#039;ll immediately value a month of play = $5. Then the 90 days run out and they start getting charged $15, they&#039;ll be fretting.

And the extra $10 could scare people away. Already I think a lot of people wait on new MMOs knowing there&#039;ll be a free trial or that they can get the box out of the bargain bin for $10 if they wait a bit.

But I do agree that some scheme to get people to play a little longer is a good idea. Maybe a &quot;launch special rate&quot; or something? Still get a month free, but then your first two paid months are only $5 each? But of course that has the same problem I just mentioned... suddenly $15/month sounds like a lot.

Maybe they just need to bite the bullet and give you 2 months free time with purchase of the box?</description>
		<content:encoded><![CDATA[<p>Interesting idea. For veteran MMO gamers it might set a bad precedent though. If they look at the price of Game X and see its $10 more than Game Y but comes with 90 days instead of 30, they&#8217;ll immediately value a month of play = $5. Then the 90 days run out and they start getting charged $15, they&#8217;ll be fretting.</p>
<p>And the extra $10 could scare people away. Already I think a lot of people wait on new MMOs knowing there&#8217;ll be a free trial or that they can get the box out of the bargain bin for $10 if they wait a bit.</p>
<p>But I do agree that some scheme to get people to play a little longer is a good idea. Maybe a &#8220;launch special rate&#8221; or something? Still get a month free, but then your first two paid months are only $5 each? But of course that has the same problem I just mentioned&#8230; suddenly $15/month sounds like a lot.</p>
<p>Maybe they just need to bite the bullet and give you 2 months free time with purchase of the box?</p>
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		<title>Comment on New MMOs need time to shine, or Why Warhammer should have raised their price $10 and included 90 days of free play by Upping the 30-day free trial to 90-days? &#124; The Greenskin - Warhammer Online Blog, Videos, Guides, Webcomic &#38; Podcast</title>
		<link>http://bravepidge.wordpress.com/2008/10/21/new-mmos-need-time-to-shine-or-why-warhammer-should-have-raised-their-price-10-and-included-90-days-of-free-play/#comment-31</link>
		<dc:creator>Upping the 30-day free trial to 90-days? &#124; The Greenskin - Warhammer Online Blog, Videos, Guides, Webcomic &#38; Podcast</dc:creator>
		<pubDate>Wed, 22 Oct 2008 16:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://bravepidge.wordpress.com/?p=199#comment-31</guid>
		<description>[...] Here&#8217;s an interesting idea: I firmly believe companies like Mythic rolling out a new MMO would be better off raising the price of their product by $10 and throwing in 90 days of free play. [...]</description>
		<content:encoded><![CDATA[<p>[...] Here&#8217;s an interesting idea: I firmly believe companies like Mythic rolling out a new MMO would be better off raising the price of their product by $10 and throwing in 90 days of free play. [...]</p>
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		<title>Comment on New MMOs need time to shine, or Why Warhammer should have raised their price $10 and included 90 days of free play by Chris F</title>
		<link>http://bravepidge.wordpress.com/2008/10/21/new-mmos-need-time-to-shine-or-why-warhammer-should-have-raised-their-price-10-and-included-90-days-of-free-play/#comment-30</link>
		<dc:creator>Chris F</dc:creator>
		<pubDate>Wed, 22 Oct 2008 15:30:06 +0000</pubDate>
		<guid isPermaLink="false">http://bravepidge.wordpress.com/?p=199#comment-30</guid>
		<description>Good thoughts. I am going to sub for one more month to let it ride a bit. I have already abandoned WoW for the grindfest mechanics I hate (and yes, replaced it with a new shiny grind, but it is still new! Give me that!) and have no other game on my horizon for now. I also don&#039;t have time to play two.

The sub model you suggest is interesting for sure - I agree the model needs to change to work better for the consumer - especially when you are the new kid on the block. Mostly for the connection to character reasons you state, but also, because it gives us the time as consumers to see how &quot;quickly&quot; they respond to issues and changes.

I understand companies need the box sales for a quick profit injection, but as a consumer I would be more likely to support (and give much more leeway on quality and bugs) if the model was even more drastic. IE: $10 for the box, free first month, then regular sub fee afterwards. The $50 price tag is a barrier for many, especially who are playing other MMO&#039;s (and are happy) to &quot;try&quot; a game. A much cheaper model such as the one I suggest would open up the game to much higher numbers, giving the company to show, then win over, gamers. Even if you have a low retention rate a 30% retention rate on 2 million boxes is much better than a 40% retention rate on 750K. Even if the $10 buy is only digital distribution, thats cool.

With the way MMO&#039;s have been released over the last 5 years I don&#039;t think I would pay an extra $10 on a $50 box for three months. Been bitten too many times. I do think a new type of sales model would help startup MMO&#039;s and think that is a great point your brought up. What exactly that model is I am not quite sure yet =)</description>
		<content:encoded><![CDATA[<p>Good thoughts. I am going to sub for one more month to let it ride a bit. I have already abandoned WoW for the grindfest mechanics I hate (and yes, replaced it with a new shiny grind, but it is still new! Give me that!) and have no other game on my horizon for now. I also don&#8217;t have time to play two.</p>
<p>The sub model you suggest is interesting for sure &#8211; I agree the model needs to change to work better for the consumer &#8211; especially when you are the new kid on the block. Mostly for the connection to character reasons you state, but also, because it gives us the time as consumers to see how &#8220;quickly&#8221; they respond to issues and changes.</p>
<p>I understand companies need the box sales for a quick profit injection, but as a consumer I would be more likely to support (and give much more leeway on quality and bugs) if the model was even more drastic. IE: $10 for the box, free first month, then regular sub fee afterwards. The $50 price tag is a barrier for many, especially who are playing other MMO&#8217;s (and are happy) to &#8220;try&#8221; a game. A much cheaper model such as the one I suggest would open up the game to much higher numbers, giving the company to show, then win over, gamers. Even if you have a low retention rate a 30% retention rate on 2 million boxes is much better than a 40% retention rate on 750K. Even if the $10 buy is only digital distribution, thats cool.</p>
<p>With the way MMO&#8217;s have been released over the last 5 years I don&#8217;t think I would pay an extra $10 on a $50 box for three months. Been bitten too many times. I do think a new type of sales model would help startup MMO&#8217;s and think that is a great point your brought up. What exactly that model is I am not quite sure yet =)</p>
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		<title>Comment on Warhammer State of the Game: What Order needs by JoBildo</title>
		<link>http://bravepidge.wordpress.com/2008/10/19/warhammer-state-of-the-game-what-order-needs/#comment-29</link>
		<dc:creator>JoBildo</dc:creator>
		<pubDate>Mon, 20 Oct 2008 15:52:10 +0000</pubDate>
		<guid isPermaLink="false">http://bravepidge.wordpress.com/?p=184#comment-29</guid>
		<description>Agreed on the Slayer.  I said so at Ysh&#039;s place too.  They&#039;re just so wicked-awesome (/endbostonianaccent).  And especially for anyone who&#039;s read the Gotrek and Felix books.

Dual-wielding axes, or large grataxes, berserking across hordes of enemies.

The only issue they might have is the fact that they&#039;re all seeking their death.  Maybe make it a class that gets stronger the closer it is to death?</description>
		<content:encoded><![CDATA[<p>Agreed on the Slayer.  I said so at Ysh&#8217;s place too.  They&#8217;re just so wicked-awesome (/endbostonianaccent).  And especially for anyone who&#8217;s read the Gotrek and Felix books.</p>
<p>Dual-wielding axes, or large grataxes, berserking across hordes of enemies.</p>
<p>The only issue they might have is the fact that they&#8217;re all seeking their death.  Maybe make it a class that gets stronger the closer it is to death?</p>
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		<title>Comment on Warhammer State of the Game: What Order needs by Sara Pickell</title>
		<link>http://bravepidge.wordpress.com/2008/10/19/warhammer-state-of-the-game-what-order-needs/#comment-28</link>
		<dc:creator>Sara Pickell</dc:creator>
		<pubDate>Sun, 19 Oct 2008 13:01:24 +0000</pubDate>
		<guid isPermaLink="false">http://bravepidge.wordpress.com/?p=184#comment-28</guid>
		<description>It may work... for anyone who isn&#039;t just categorically against playing dwarves.</description>
		<content:encoded><![CDATA[<p>It may work&#8230; for anyone who isn&#8217;t just categorically against playing dwarves.</p>
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		<title>Comment on Mark Jacobs on Warhammer improvements by Snafzg</title>
		<link>http://bravepidge.wordpress.com/2008/10/08/mark-jacobs-on-warhammer-improvements/#comment-26</link>
		<dc:creator>Snafzg</dc:creator>
		<pubDate>Thu, 09 Oct 2008 20:14:01 +0000</pubDate>
		<guid isPermaLink="false">http://bravepidge.wordpress.com/?p=164#comment-26</guid>
		<description>I really haven&#039;t done much tweaking with the chat system, so I&#039;ll have to poke around tonight. Nothing jumps out at me as obvious though. The number one minor feature I&#039;d like to see in game right now is item-linking. I actually can&#039;t believe they launched without it.

Total oversight or do they not realize the convenience it brings to the game?</description>
		<content:encoded><![CDATA[<p>I really haven&#8217;t done much tweaking with the chat system, so I&#8217;ll have to poke around tonight. Nothing jumps out at me as obvious though. The number one minor feature I&#8217;d like to see in game right now is item-linking. I actually can&#8217;t believe they launched without it.</p>
<p>Total oversight or do they not realize the convenience it brings to the game?</p>
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